Monetizing Innovation

What I like about this book

It takes aim at the habit of building first and pricing last. The advice to find out what customers will pay before you design the product is sound and rare. I'd read it before any new product or major repackaging, because it turns pricing into a design input.
Madhavan Ramanujam · 2016

Why read it

Shows how to design a product around what customers will pay for, and to test willingness to pay before you build.

The problem it solves

A familiar pattern: a team spends months building, then asks finance or sales to set a price. The price is a guess based on costs or competitors. If it is too high nobody buys, and if it is too low the company has given away value it created. Monetizing Innovation argues that this order is wrong. Price is part of the design, and you learn about it from customers before the product exists.

What changes after you read it

You add one question to every product discussion: who will pay for this, and how much? You test that early with real research, not with enthusiasm in a meeting. You also design features with a price in mind, which lets you drop things that customers like but will not pay for. The result is a product that is easier to sell because it was built for a buyer.

Who it asks to change

The book is an argument for working across functions. Product, marketing, sales and finance all have a stake in price, and the book wants them in the room together at the start. That means a product owner has to share a decision they would rather keep. It is a good test of how a company really decides things, and I'd treat that as the practical lesson as much as any technique.

When to read it, and when not to

Read it before you build something new or reshape your plans and tiers. It is written from consulting experience with larger companies, so a business with one product and twenty customers can use the thinking without the heavy research. A handful of honest conversations about price, run well, will teach you a lot. If your product is already priced well and selling, it is not urgent.

How it connects to decisions and playbooks

A price, a tier or a value metric is a decision with a rationale, and the book is a good prompt for writing that rationale down: who you priced for, what you tested and what you expected. When the numbers come in, you can see which assumption was wrong. The research method itself, a set of questions asked the same way each time, is a repeatable playbook.

Who it's for

For
Founders and product leads about to build or repackage a software product, and heads of product or pricing in companies of any size where the price has been an afterthought. If your last launch got compliments and few sales, or you are about to add a premium tier without knowing who will buy it, start here.

Key take-aways

  • Most new products fail because the team built first and asked about price afterwards.

  • Test willingness to pay early, before the product is designed, and keep testing as it develops.

  • Different customer groups value different things, so segment before you set features and prices.

  • Tiers such as good, better and best let you serve several segments without giving the product away.

  • The way you charge (the value metric) matters as much as the amount.

  • Pricing is a team decision across product, sales and finance, not a final step.

Book summary

Monetizing Innovation takes a clear position: if you want a new product to make money, you design it around what customers will pay for, and you find that out before you build. The authors are pricing consultants from Simon-Kucher, and they draw on the pattern of many product launches that disappointed. Their answer is a process that puts willingness to pay, customer segments and price into the early stages of product design, instead of the end.

Why products fail

The opening argument is that many products fail commercially even when they work technically. Teams fall in love with an idea, build it, and only then find out that the market values it less than expected. The authors blame the order of work. Pricing arrives last, when the choices that matter, such as features and target customers, are already fixed. Changing the order is the central idea of the book.

Design around willingness to pay

Willingness to pay is how much a customer values something, measured in money. The book recommends studying it from the start. Rather than asking people whether they would buy a thing, which tends to produce polite answers, the authors describe more structured research that makes customers choose between options and trade features against price. The aim is to learn which features drive value, and which do not, early enough to change the design.

Segment first

Customers are not one group. A feature that matters a lot to one segment may be of no interest to another, and so is the price they will accept. The authors encourage you to identify the segments, understand what each values, and shape the offer around them. A single price for everybody leaves money on the table with some customers and drives others away.

Packaging and tiers

Once you know the segments, the book discusses how to turn them into an offer. A common structure is a set of tiers, such as good, better and best, each with a different set of features at a different price. The skill is in deciding which features go in which tier, so that the cheaper plan is attractive to those who need little and the higher plans draw those who value more. Keeping the line between tiers clear matters, or customers pick the cheapest.

The value metric

How you charge is a decision of its own. Per user, per usage, per outcome or flat fee: each one links the price to a different notion of value. A good value metric rises as the customer gets more benefit, so the customer is happy to pay more when they use it more. A poor one punishes growth or ties price to something the customer does not care about. The book urges you to choose this on purpose.

Cost-plus and copying competitors

The authors are critical of two common habits. Cost-plus pricing adds a margin to what the product cost to make, which has nothing to do with what it is worth to the buyer. Matching competitors copies someone else's guess and ignores what makes your product different. Both are easy, which is why they are common. The book wants prices set from customer value, and it takes the extra effort to measure that as worthwhile.

Cutting features

A useful side effect of testing willingness to pay is that you learn which features do not earn their place. Customers may say they like a feature, yet it adds nothing to what they will pay. The authors encourage teams to cut or simplify these, since each one adds to build cost, complexity and the effort of explaining the product. Saying no to a feature is part of design as much as saying yes.

Explaining the value

Once price is set, the company has to communicate why it is worth it. That means sales and marketing need to know which segment the offer is for and what they are paying for. A well-designed offer is easier to describe, and that makes the sales conversation shorter. The book connects the early research to the later job of selling, so the same insight is used throughout.

Pricing as a continuing process

Finally, the authors say pricing does not end at launch. Customers change, competitors move and your product develops. They recommend reviewing price and packaging regularly, and treating each change as a test with a result. They also call for an owner of pricing in the company, so that the work does not fall between teams.

What to do with it

  • Write down, for your next feature or product, who exactly will pay for it and what they would give up to get it.
  • Interview ten target customers about trade-offs, not about whether they like the idea.
  • Split your customers into two or three segments and note what each values most.
  • Review your plans and tiers: move one feature to a different tier and write down what you expect to happen.
  • Name one person who owns pricing, and set a date to review it.

How to use it

  1. Read it with one question

    Before you open it, name the bottleneck in your business you want it to solve. Read for the answer to that question, not for everything.

  2. Pick one idea, not ten

    Choose the single idea that moves that bottleneck. Write down what you will change, who owns it and how you will know it worked.

  3. Turn it into a routine

    Make the idea a repeatable step someone, or an agent, can follow, so it survives the busy weeks.

  4. Log the decision

    Record what you chose and why in Solid Growth. The next call starts from evidence, and the work can be handed on.

Similar books

All books